|For every level under the minimum add 1% to the creation difficulty for a willing subject. An unwilling subject has the difficulty to resist raised by +1
|Weight adjustment is based on the characters starting weight.
|HxWxL adjustment is based on the characters starting height, width and length and will also adjust its weight, reach and step (also land speed).
|XP Gain Adjust
|XP adjustment is based on the characters species xp gain and then modified by this value.
|Land Speed Adjust
|Set this value to the characters land speed overwriting the species base value.
|Nat. Armor Mod.
|Ability modifiers can increase(+), decrease(-) or set(no sign) a base value.
- (100%) Bite: +(6 piercing/4 bludgeoning) melee damage for Tiny size category, +(7 piercing/5 bludgeoning) melee damage for Small size category, +(8 piercing/6 bludgeoning) melee damage for Medium size category, +(10 piercing/8 bludgeoning) melee damage for Large size category, +(11 piercing/9 bludgeoning) melee damage for Huge size category
- (100%) Claws: +10 slashing melee damage for Tiny size category, +12 slashing melee damage for Small size category, +14 slashing melee damage for Medium size category, +17 slashing melee damage for Large size category, +20 slashing melee damage for Huge size category NOTE: if species already has claws then increase damage by 15% and reduce all affected skills by an additional -2
- (100%) Immunity (Daze)
- (100%) Immunity (Suffocation)
- (100%) Immunity (Charm)
- (100%) Immunity (Stunned)
- (30%) Immunity (Fire) Damage Reduction: +10%
- (100%) Immunity (Poisoned)
- (90%) Immunity (Electrical) Damage Reduction: +40%
- (100%) Immunity (Fear)
- (80%) Immunity (Cold) Damage Reduction: +50%
- (100%) Immunity (Drowning)
- (25%) Implant (Spawn)
- (100%) Weakness (Divine) Damage: +5
Zombies are made from a more refined ritual than that of the skeleton and it preserves some if not most of the flesh of the donor. Some zombies are also able to infect those that it bites and claws making new zombies for those that fail to make their saves. The personality of the original person is nearly completely gone, but they do seam to recognize locations and people that they were close to in life. When confronted with these things the zombies often stand still like a person trying to remember something, until they realize that a living creature is near and they move to attack it. Eating of living flesh or even a fresh kill will allow a zombie to maintain its own body. Failure to do this and a zombie will degrade into a skeleton. While zombies maintain their flesh they also maintain orders given to them by their masters and will carry out very simple instructions provided that it does not involve a living creature, which they would try to eat.
Many mortals desire to evade their death and seek out a forbidden knowledge called Undeath. This is a state of existence between life and death. It halts the natural progression of life, death and rebirth. As such most undead can not be killed since they are no longer living and must be destroyed to release the soul to the realm of the dead. Destruction of the undead requires the destruction of the body as a whole and once done the soul will return to the natural life cycle of mortals. Not every undead character is a willing one though. Some are little more than an experiment or a hapless traveler caught up in another characters plans. However the person becomes one of the undead they have a number of changes applied to themselves and these changes depend on the type of undead they become.
The difficulty to become an one of the Undead varies on the characters level verses the undead types minimum level requirement. For a vampire that is level 25 and for every level below that the difficulty increases to complete the ritual spell Undeath successfully. The spells difficulty is set to Arduous plus any modifiers for level shortage. Having more levels than the base does not grant any bonus to lower the difficulty though. Regardless of the type of undead one attempts to become failure means you become a mindless Skeleton. For those that become an undead via another undead such as Zombie, Wight or Vampire The save difficulty is increased by the same value as one who tries to become an Undead by design. Failure of that save means the person becomes Undead of the same type as the one that attacked them. Success means you have resisted the effect at least for that time. For species that are immune to disease can not become undead of any kind.
Undead include the Skeleton, Zombie, Wight, Mummy, Lich and Vampire with the Vampire being the most powerful and Skeletons being a step above animated furniture. Regardless of the type of Undead all of them have a hatred for the living. Lesser Undead (Skeletons and Zombies) will attack the living on sight. Wights and Mummies will exercise more caution and attack at an opportune time. While the greater undead (Liches and Vampires) use their head and sometimes can be found working with the living while it suits them.
The dead despise the undead with a vengeance and will do what they can to expose them to the living.